Hypercinema: Class2

Create an automated sound installation

We created a shaker sound reminiscent of a cocktail bar.
The sounds of a bartender’s shaker and ice cube are represented by a combination of cans and dice.

The sound of the servo motor is noticeable, which is a bit disappointing so I also tried layering different music over the sound of the servo motor.

Process

The following photographs show the process of making it, using an Arduino and a servo motor. The can containing the dice is fixed with a servo motor.

The code for the servomotor is written below using the knob example file from Arduino.

/*
 Controlling a servo position using a potentiometer (variable resistor)
 by Michal Rinott <http://people.interaction-ivrea.it/m.rinott>

 modified on 8 Nov 2013
 by Scott Fitzgerald
 http://www.arduino.cc/en/Tutorial/Knob
*/

#include <Servo.h>

Servo myservo;  // create Servo object to control a servo

int potpin = A0;  // analog pin used to connect the potentiometer
int val;    // variable to read the value from the analog pin

int sensorValue = 0;

void setup() {
  myservo.attach(9);  // attaches the servo on pin 9 to the Servo object
  Serial.begin(9600);
}

void loop() {
  sensorValue = analogRead(potpin);
  val = analogRead(potpin);            // reads the value of the potentiometer (value between 0 and 1023)
  val = map(val, 0, 1023, 0, 210);     // scale it for use with the servo (value between 0 and 180)
  // myservo.write(val);
  myservo.write(210);
  delay(1000);
  myservo.write(0);
  
  Serial.print("sensor = ");
  Serial.println(sensorValue);
  Serial.println();
  Serial.print("motor value = ");
  Serial.println(val);
  delay(1000);                           // waits for the servo to get there
}